Kinect-based virtual reality for adolescents with hemophilic knee arthropathy
Kinect-based virtual reality for adolescents with hemophilic knee arthropathy
Adolescents with hemophilic knee arthropathy can improve their gait characteristics, functional ability, and physical activity level through kinect-based virtual reality: A randomized clinical trial.
Heliyon. 2024 01-Apr;():. 10.1016/j.heliyon.2024.e28113Did you know you're eligible to earn 0.5 CME credits for reading this report? Click Here
Synopsis
Fifty-six boys aged 10–14 years with moderate hemophilic knee arthropathy were randomized to receive Kinect-based virtual reality (KBVR) exercises plus conventional physical therapy (n=28) or conventional physical therapy alone (n=28). The primary outcomes were improvements in gait characteristics, including step length, cadence, walking velocity, peak knee extension moment during stance, and knee...
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